tree - Fast, templated, C++ Octree implementation -


i've been searching high , low (mostly on google) fast, efficient, templated (ie. stl-like properties) octree implementation, without success. want use in context of 3d scene graph.

does such thing exist, or people roll own? i'm hoping friends @ stackoverflow know find one.

check 1 out: http://svn.pointclouds.org/pcl/trunk/octree/

updated link: https://github.com/pointcloudlibrary/pcl/tree/master/octree


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