c# socket: get server when client connects -
i have server socket using async functions allow client socket connect. , when call socket.endaccept() returns copy of client socket,
i'd way client socket connecting copy of server socket
is possible?
edit: question rather forumlated weird, sorry, found solution problem though.
the problem when tried send reply client used server socket instead of socket returned socket.endaccept()
thank you
ehh? used when calling socket.endaccept()
?
socket
server socket.
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