tree - Fast, templated, C++ Octree implementation -
i've been searching high , low (mostly on google) fast, efficient, templated (ie. stl-like properties) octree implementation, without success. want use in context of 3d scene graph.
does such thing exist, or people roll own? i'm hoping friends @ stackoverflow know find one.
check 1 out: http://svn.pointclouds.org/pcl/trunk/octree/
updated link: https://github.com/pointcloudlibrary/pcl/tree/master/octree
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